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Post by Colt Vince Sommer on Jul 9, 2010 19:06:36 GMT -5
COLT'S NOOK
Boldly carved on the walls, the italic letters come out of the stones when someone who’s not professor Cameron-Leclerc stands before the place where the door was supposed to be. This may seem odd for anyone, but not for him, as it just the perfect way to keep people out of his space whenever he’s not around. You might try to enter, perhaps force your entrance with bombarda or any other spell, but as soon as your attempts come to use, your magic will be disabled thanks to a charm allows no wands in a perimeter of metres around. As soon as you draw your wand out of your pockets, it’ll just fly out of your hand and disappear from your sight, unless you run after it and manage to catch it in the air; ergo, I wouldn’t bring my wand to office if I were you.
Once you’ve come through the long path, just a few doors from the classroom, to the office, you may note the absence of the door. Thanks to a charm, it merges with the walls and becomes invisible to anyone. It is just when Brent’s inside that you can see it. You might knock twice before entering, and wait for a reply. Either way, you’ll not be able to get inside, as the door only opens when professor flicks his wand at it. Remember, never to knock at the door with strength, unless you want to activate the second charm which combines the door with the walls and fades away, even with Professor within. That’s because just someone who’s annoyed, angry or something similar would knock in such a way, thus, prevent yourself from doing it if you want to make it to the room.
Past the threshold, you can notice the dim light produced by the torches on the walls, as it shows itself like an endless corridor with nothing but darkness around. You might feel shivers while strolling forward, but please don’t; it’s just the abnormal mentality of Brent’s. Once you’ve ventured yourself approximately the 500 metres towards the new door, you can now open it. Professor’s always adverted when a student walks in, so you can’t surprise him. Your eyeballs may bounce from the shock as you contemplate the hall that lies within so little of space. The immense habitation is dyed in vivid colours of white, bluish turquoise and golden brown. From the columns that sustain the ceiling to the sculptures engulfed by the sunlight bathing them, despite of the time, it gives the impression of being an antique temple for Greek Gods, with the marbled floor, covered with a carpet from the very entrance to the platform in which his desk rests.
A fountain in the centre of the hall, letting the flowing water falls from nowhere, as it seems to born from the air and just seep lightly on the shallow. From first sight, it reflects to have no profoundness at all, but as you peer at the water, it seems infinite, as though there was no end or beginning. Overlook the striped dangling flags with the colours of golden and blue and try not to be astonished by the rare pieces of art he’s been collecting from his journeys around the world. From Egypt, to Rome and even to the nooks of Japan, his collection has no special inclination towards any stream, but just a few things he came to love while been there. The most amazing thing and precious for him is the dragon statue behind his Bluish Velvet throne, obtained from Spain, and his ancient desk from XVI Century, pertaining to the royalty of England before being handed to him by a friend.
At the end of the room, the hugest window lightens his desk from the very back of his enormous dragon, encircled by bookshelves, neatly accommodated, plastered to the walls. On top of his head, hovering, a giant globe representing the earth floats lightly, with blue marks on the places where he has been into. You must wait in the door before he calls you in, but you can be mesmerized in the meantime with all the fancy stuff he saves within his Lair.
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I'm lazy enough to change everything, and since he didn't take anything, I'll just leave the place as he left it. If you want to contact me, feel free to post a new thread, indicating you wish to enter; following the instructions. (Just because I can't change that ... much of highly advanced magic to me... yet)
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